Home > Podcast > AV Rant #726.5: Rob’s Xbox Series X & PlayStation 5 Settings

AV Rant #726.5: Rob’s Xbox Series X & PlayStation 5 Settings

November 21st, 2020

In this special breakout mini-episode, Rob H. goes through his recommendations for some generic settings for gaming on your TV and AV Receiver and then digs into specifics for the Xbox Series X and PlaySation 5 settings for both video and audio, and how they handle Ultra HD Blu-ray disc playback.

02:40 Generic TV settings (using an LG C9 OLED as the example)

07:57 Xbox Series X miscellaneous settings

09:05 XSX Video Settings

22:03 XSX Audio Settings

25:54 XSX as an Ultra HD Blu-ray Disc player

27:01 PlayStation 5 miscellaneous settings

28:12 PS5 Video Settings

33:30 PS5 Audio Settings

37:39 PS5 as an Ultra HD Blu-ray player

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  1. Webbserver
    April 21st, 2021 at 13:56 | #1

    Is not the reference to the PS5 sending Dolby Vision in 8bit due to Dolby Vision RGB Tunneling and actually correct?

    The method Dolby Vision (DV) uses to transport the signal over HDMI is referred to as “RGB Tunneling”. The 12-bit ICtCp DV signal + Metadata is encapsulated inside the regular RGB 8-bit video signal. The DV “tunneling” carries 12-bit YCbCr 4:2:2 data in an RGB 4:4:4 8-bit transport. This is possible because both signal formats have the same 8.9 Gbps data rate requirements.

    • Rob H
      April 28th, 2021 at 08:45 | #2

      Thank you very much for your post.

      You are correct! I must say, the full complexity of Dolby Vision and its many profiles and levels, plus the options of how the enhancement layer is sent, well…it’s certainly not meant to all be understood by your average consumer, is it? haha

      Yes, I was unaware of exactly what was going on with the signal when I recorded this video, and I made an incorrect assumption due to my ignorance at the time.

      – Rob H.

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